Course Name | Visual Storytelling |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
VCD 308 | Fall/Spring | 2 | 2 | 3 | 4 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of this course is to introduce the students to visual storytelling as a powerful way of conveying meaning and engaging audiences. Combining various analogue and digital drawing skills, the students will gain confidence in their ability to draw combining hand drawn and digital elements to do mixed media illustrations and create storyboards for real life commercial scenarios and develop their individual approaches to digital drawing and storyboarding. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course covers the visual storytelling concepts and techniques. Students will focus on combining analog and digital drawing skills as a visual storytelling technique and use their new ability to create mixed media illustrations and storyboards for real life commercial scenarios. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | X | |
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction: Visual Storytelling • Basic Terminology | |
2 | Story Structure • Assignment 1: Sketching | |
3 | Story Structure • Assignment 1: Storyboarding | |
4 | Story Structure • Assignment 1: Storyboarding | |
5 | Character & Environment Design • Assignment 2: Sketching | |
6 | Character & Environment Design • Assignment 2: Sketching | SUBMISSION Assignment 1 |
7 | Character & Environment Design • Assignment 2: Sketching | |
8 | Visual Language: Line, Shape, Space • Assignment 2: Storyboarding | |
9 | Visual Language: Tone, Color, Motion • Assingment 2: Storyboarding | |
10 | Visual Language: Tone, Color, Motion • Project: Sketching | SUBMISSION Assignment 2 |
11 | Film Grammar • Project: Sketching | |
12 | Film Grammar • Project: Storyboarding | |
13 | Film Grammar • Project: Storyboarding | |
14 | Film Grammar • Project: Storyboarding | |
15 | Project review | SUBMISSION Project |
16 | Semester Review |
Course Notes/Textbooks | Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1. Patti Bellantoni, “If It's Purple, Someone's Gonna Die: The Power of Color in Visual Storytelling”, (Focal Press, 2005), ISBN 0-240-80688-3 Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8 |
Suggested Readings/Materials | Cher Threinen-Pendarvis, The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting Using Wacom and the iPad Liz Blazer, Animated Storytelling: Simple Steps For Creating Animation and Motion Graphics Steven Curran, Motion Graphics: Graphic Design for Broadcast and Film |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 2 | 60 |
Presentation / Jury | ||
Project | 1 | 40 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | ||
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 2 | |
Study Hours Out of Class | 4 | 2 | 8 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 2 | 12 | |
Presentation / Jury | |||
Project | 1 | 12 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 108 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, | X | ||||
2 | To attain complex problem-solving skills, using various design methods, | X | ||||
3 | To have a clear understanding of creative/art direction, | X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, | X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, | X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, | X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, | X | ||||
9 | To gain reflexive and critical thinking abilities, | X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, | X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest