COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Visual Storytelling
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 308
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to introduce the students to visual storytelling as a powerful way of conveying meaning and engaging audiences. Combining various analogue and digital drawing skills, the students will gain confidence in their ability to draw combining hand drawn and digital elements to do mixed media illustrations and create storyboards for real life commercial scenarios and develop their individual approaches to digital drawing and storyboarding.
Learning Outcomes The students who succeeded in this course;
  • Will be able to create mixed media illustrations by combining digital and analog drawing technique
  • Will be able to create storyboards by combining digital and analog drawing techniques for real life commercial scenarios.
  • Will be able to learn how to use visual storytelling techniques in order to convey their message to their audiences effectively.
  • Will be able to improve their problem solving skills by observing the interaction between storyboards and finished video product.
Course Description This course covers the visual storytelling concepts and techniques. Students will focus on combining analog and digital drawing skills as a visual storytelling technique and use their new ability to create mixed media illustrations and storyboards for real life commercial scenarios.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction: Visual Storytelling • Basic Terminology
2 Story Structure • Assignment 1: Sketching
3 Story Structure • Assignment 1: Storyboarding
4 Story Structure • Assignment 1: Storyboarding
5 Character & Environment Design • Assignment 2: Sketching
6 Character & Environment Design • Assignment 2: Sketching SUBMISSION Assignment 1
7 Character & Environment Design • Assignment 2: Sketching
8 Visual Language: Line, Shape, Space • Assignment 2: Storyboarding
9 Visual Language: Tone, Color, Motion • Assingment 2: Storyboarding
10 Visual Language: Tone, Color, Motion • Project: Sketching SUBMISSION Assignment 2
11 Film Grammar • Project: Sketching
12 Film Grammar • Project: Storyboarding
13 Film Grammar • Project: Storyboarding
14 Film Grammar • Project: Storyboarding
15 Project review SUBMISSION Project
16 Semester Review
Course Notes/Textbooks

Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1.

Patti Bellantoni, “If It's Purple, Someone's Gonna Die: The Power of Color in Visual Storytelling”, (Focal Press, 2005), ISBN 0-240-80688-3

Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8

Suggested Readings/Materials

Cher Threinen-Pendarvis, The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting Using Wacom and the iPad

Liz Blazer, Animated Storytelling: Simple Steps For Creating Animation and Motion Graphics

Steven Curran, Motion Graphics: Graphic Design for Broadcast and Film

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
60
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
4
2
8
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
12
Presentation / Jury
Project
1
12
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest